Hi! This is a VR animation created using the Blender-to-UE5 pipeline. I have primarily focused on texturing the character and the environment.
In Blender, I create the character and environment from scratch: modeling, texturing, rigging, and animation. To create a realistic render with a minimum vertices, I experimented with hair cards to simulate real hair with a minimum number of surfaces. For Unreal implementation, I have experience with the USD stage editor for transferring assets, blueprints and C++ for user interface motion design. To make the user interface merge with the scene, I use a script to create its motion path, constantly moving around in a curved path to simulate the floating effect, and program a lagging effect compared to the camera’s movement.
Full body model and texture
Face model and texture
Environment AO and texture
Transfer to UE5 and user-interface design