Character animation created in Blender for a VR platform.
Textures are prototyped using Midjourney and baked in Substance Painter for the PBR workflow. Marvellous Designer is used to create the cheongsam dress, which is simulated and reimported into Blender for composition.
Texture Creation & Application
I generated the anklet’s base diffuse texture using Midjourney, then imported that image into Adobe Sampler to derive a matching normal map. In Substance Painter, I blended the diffuse and normal maps into a worn, golden alloy material—layering rust and dirt effects via generators driven by ambient‑occlusion data for realistic weathering.
For the stylized PBR hair, I extruded curves with the Bevel modifier—one curve defines the cross‑section profile and another traces each strand’s path. I applied my custom alpha mask to those beveled faces, then duplicated and staggered the curves to assemble a volumetric hair mesh.
To achieve a translucent organza curtain, I enabled the material’s alpha channel and used a stencil pattern keyed to an alpha map for accurate printed motifs. This approach preserves light transmission while clearly defining the stencil design.
For the face, I added a second UV channel so I could layer my hand‑painted portrait texture directly over a procedural Blender Kit skin shader built in Geometry Nodes. By projecting the high‑resolution painterly details onto this secondary UV map, I seamlessly blend custom facial features with the underlying node‑driven skin material—resulting in a richly detailed, bespoke skin effect.
Partial weight paint around the vertex emulates the hanging effect for the curtain.
I have rigged and adjusted the weight distribution using tools like Rigify.
Inspiration and character design references
The Clothes are created in Marvellous designer, in a similar way fashion designer sew they clothes, first cropped in the 2D space and then simulated on the character in 3D window. The exported UV layout retain its 2D designs, makes the pattern making and the sewline realistic and efficient.
Multiple force fields are set up in the scene to ensure a realistic movement for the petals in an aesthetic yet realistic fashion.